A Mythic Bastionland game jam will be launching soon on itch.
My enthusiasm for game jams tends to exceed my follow-through, but just to put something into the ether, this is what I have in mind.
A mini-game for advancing time between Seasons and Ages
This isn't something that I think is needed. The rules for advancing time are simple, clear, and work well. I'm just exploring the idea of switching gameplay styles briefly, and the gaps between Seasons and Ages might be a nice place for that. Plus, everyone gets a bonus character!
When advancing time by a Season or Age, everyone (players and referee) will play in a GMless mini-game, inspired by Wanderhome. Everyone takes on the role of a storyteller or chronicler who lives in the realm. The goal is to collaboratively give a little more detail to events in the realm. Each chronicler has opportunities to add to the narrative - "I met a farmer who was saved by the company..." Maybe some lesser consequences of the Company's actions can be fleshed out.
This isn't a replacement for the existing rules (players still need to choose pursuits for their knights, and the group still needs to find out how Unresolved Situations progress. It is just a way to add some additional gameplay and roleplay into that framework.
Some things I would want to include, if I get around to doing this:
- Inspired by Wanderhome, define actions that allow you to gain a token or spend a token.
- Define traits ("things you can always do" from Wanderhome) for each chronicler. Maybe (eek) d72 of them?
- Define places that the chroniclers may come together to discuss the changes in the Season / Age.
- A gentle mechanic for protecting elements where the group doesn't want to share complete narrative control - the Referee may have something in mind for some drama in a holding, for example, or a player may not want their knight dragged into some scandal.
- Maybe something about the idea of unreliable narrators. The meeting of these chroniclers may not reveal the factual history of the realm, but just their version of it. (And the realm can be pretty hard to pin down anyway.)
That's it for now, but I hope to return to this.
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